Sequence Diagram
Diagram representing the interaction of objects
Diagram representing the interaction of objects
A tool to express design patterns in UML2.0
Design patterns for good object-oriented design
Object-oriented design principles
Four characteristics of object-oriented programming (OOP)
What is a class? A class is a set of objects that have the same properties and behaviors. For example, what students majoring in software have in common is that they hear majoring in software as a fact and same majoring class as a fact. In this case, student majoring in software can be said to be a class of actual students. Another way to define a class is to see it as a blueprint for creating an instance (object). The source code below defines a student class majoring in software. Let’s take a look at the code from the perspective of a blueprint for how classes create objects. ...