Sequence Diagram

Diagram representing the interaction of objects

January 23, 2021 · 2 min · junghoon-vans

Collaboration Diagram

A tool to express design patterns in UML2.0

January 16, 2021 · 1 min · junghoon-vans

What Is The Design Patterns

Design patterns for good object-oriented design

January 16, 2021 · 5 min · junghoon-vans

Solid Principle

Object-oriented design principles

January 10, 2021 · 9 min · junghoon-vans

Oop Features

Four characteristics of object-oriented programming (OOP)

January 9, 2021 · 7 min · junghoon-vans

Class Diagram

What is a class? A class is a set of objects that have the same properties and behaviors. For example, what students majoring in software have in common is that they hear majoring in software as a fact and same majoring class as a fact. In this case, student majoring in software can be said to be a class of actual students. Another way to define a class is to see it as a blueprint for creating an instance (object). The source code below defines a student class majoring in software. Let’s take a look at the code from the perspective of a blueprint for how classes create objects. ...

January 8, 2021 · 9 min · junghoon-vans