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      <title>Sequence Diagram</title>
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      <pubDate>Sat, 23 Jan 2021 16:10:03 +0900</pubDate>
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      <description>Diagram representing the interaction of objects</description>
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    <item>
      <title>Collaboration Diagram</title>
      <link>https://vanslog.io/posts/cs/uml/collaboration-diagram/</link>
      <pubDate>Sat, 16 Jan 2021 18:48:45 +0900</pubDate>
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      <description>A tool to express design patterns in UML2.0</description>
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    <item>
      <title>Class Diagram</title>
      <link>https://vanslog.io/posts/cs/uml/class-diagram/</link>
      <pubDate>Fri, 08 Jan 2021 19:20:43 +0900</pubDate>
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      <description>&lt;h2 id=&#34;what-is-a-class&#34;&gt;What is a class?&lt;/h2&gt;
&lt;p&gt;A class is a set of objects that have the same properties and behaviors. For example, what students majoring in software have in common is that they hear &lt;code&gt;majoring in software&lt;/code&gt; as a fact and &lt;code&gt;same majoring class&lt;/code&gt; as a fact. In this case, &lt;code&gt;student majoring in software&lt;/code&gt; can be said to be a class of actual students.&lt;/p&gt;
&lt;p&gt;Another way to define a class is to see it as &lt;code&gt;a blueprint for creating an instance (object)&lt;/code&gt;. The source code below defines a student class majoring in software. Let&amp;rsquo;s take a look at the code from the perspective of a blueprint for how classes create objects.&lt;/p&gt;</description>
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      <title>What Is Uml</title>
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      <description>UML, a language for modeling object-oriented applications</description>
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